Umi Control Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Doom Kraken
SR Rarity
Doom Kraken
SR Rarity
Doom Kraken
WATER 4
Doom Kraken
  • ATK:

  • 1400

  • DEF:

  • 1600


If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.

N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
WATER 4
Electric Jellyfish
  • ATK:

  • 1400

  • DEF:

  • 1700


You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.

N Rarity
Maiden of the Aqua
N Rarity
Maiden of the Aqua
N Rarity
Maiden of the Aqua
WATER 4
Maiden of the Aqua
  • ATK:

  • 700

  • DEF:

  • 2000


As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mega Fortress Whale
UR Rarity
Mega Fortress Whale
UR Rarity
Mega Fortress Whale
WATER 7
Mega Fortress Whale
  • ATK:

  • 2550

  • DEF:

  • 2350


If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.

UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.

R Rarity
The Legendary Fisherman II
R Rarity
The Legendary Fisherman II
R Rarity
The Legendary Fisherman II
WATER 5
The Legendary Fisherman II
  • ATK:

  • 2200

  • DEF:

  • 1800


This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.

UR Rarity
The Legendary Fisherman III
UR Rarity
The Legendary Fisherman III
UR Rarity
The Legendary Fisherman III
WATER 7
The Legendary Fisherman III
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.

N Rarity
Warrior of Atlantis
N Rarity
Warrior of Atlantis
N Rarity
Warrior of Atlantis
WATER 4
Warrior of Atlantis
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.

SR Rarity
Yorishiro of the Aqua
SR Rarity
Yorishiro of the Aqua
SR Rarity
Yorishiro of the Aqua
WATER 4
Yorishiro of the Aqua
  • ATK:

  • 700

  • DEF:

  • 2000


You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. ● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ● (Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.

N Rarity
Terrorking Salmon
N Rarity
Terrorking Salmon
N Rarity
Terrorking Salmon
WATER 5
Terrorking Salmon
  • ATK:

  • 2400

  • DEF:

  • 1000


A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      Cosmic Cyclone
      SR Rarity
      Cosmic Cyclone
      SR Rarity
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

        SR Rarity
        Fish Sonar
        SR Rarity
        Fish Sonar
        SR Rarity
        Fish Sonar
        Spell Normal
        Fish Sonar

          Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

          SR Rarity
          Fury of Kairyu-Shin
          SR Rarity
          Fury of Kairyu-Shin
          SR Rarity
          Fury of Kairyu-Shin
          Spell Normal
          Fury of Kairyu-Shin

            Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              R Rarity
              Moray of Greed
              R Rarity
              Moray of Greed
              R Rarity
              Moray of Greed
              Spell Normal
              Moray of Greed

                Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

                R Rarity
                Rage of Kairyu-Shin
                R Rarity
                Rage of Kairyu-Shin
                R Rarity
                Rage of Kairyu-Shin
                Spell Quick
                Rage of Kairyu-Shin

                  If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.

                  R Rarity
                  Sea Stealth II
                  R Rarity
                  Sea Stealth II
                  R Rarity
                  Sea Stealth II
                  Spell Continuous
                  Sea Stealth II

                    This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

                     Rarity
                    Seventh Tachyon
                     Rarity
                    Seventh Tachyon
                     Rarity
                    Seventh Tachyon
                    Spell Normal
                    Seventh Tachyon

                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                         Rarity
                        Dominus Impulse
                         Rarity
                        Dominus Impulse
                         Rarity
                        Dominus Impulse
                        Trap Normal
                        Dominus Impulse

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                          N Rarity
                          Full-Armored Xyz
                          N Rarity
                          Full-Armored Xyz
                          N Rarity
                          Full-Armored Xyz
                          Trap Normal
                          Full-Armored Xyz

                            If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              R Rarity
                              Kairyu-Shin's Dark Reef
                              R Rarity
                              Kairyu-Shin's Dark Reef
                              R Rarity
                              Kairyu-Shin's Dark Reef
                              Trap Normal
                              Kairyu-Shin's Dark Reef

                                Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.

                                N Rarity
                                Sea Stealth Attack
                                N Rarity
                                Sea Stealth Attack
                                N Rarity
                                Sea Stealth Attack
                                Trap Continuous
                                Sea Stealth Attack

                                  When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                                  UR Rarity
                                  There Can Be Only One
                                  UR Rarity
                                  There Can Be Only One
                                  UR Rarity
                                  There Can Be Only One
                                  Trap Continuous
                                  There Can Be Only One

                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                    R Rarity
                                    Torrential Tribute
                                    R Rarity
                                    Torrential Tribute
                                    R Rarity
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.

                                       Rarity
                                      Virtue Stream
                                       Rarity
                                      Virtue Stream
                                       Rarity
                                      Virtue Stream
                                      Trap Normal
                                      Virtue Stream

                                        Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

                                        Extra Deck

                                        SR Rarity
                                        Marincess Coral Anemone
                                        SR Rarity
                                        Marincess Coral Anemone
                                        SR Rarity
                                        Marincess Coral Anemone
                                        WATER
                                        Marincess Coral Anemone
                                        • ATK:

                                        • 2000

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                                        SR Rarity
                                        Mistar Boy
                                        SR Rarity
                                        Mistar Boy
                                        SR Rarity
                                        Mistar Boy
                                        WATER
                                        Mistar Boy
                                        • ATK:

                                        • 1400

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

                                        UR Rarity
                                        Abyss Dweller
                                        UR Rarity
                                        Abyss Dweller
                                        UR Rarity
                                        Abyss Dweller
                                        WATER
                                        Abyss Dweller
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1400


                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                                        UR Rarity
                                        Bahamut Shark
                                        UR Rarity
                                        Bahamut Shark
                                        UR Rarity
                                        Bahamut Shark
                                        WATER
                                        Bahamut Shark
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                                        UR Rarity
                                        CXyz N.As.Ch. Knight
                                        UR Rarity
                                        CXyz N.As.Ch. Knight
                                        UR Rarity
                                        CXyz N.As.Ch. Knight
                                        WATER
                                        CXyz N.As.Ch. Knight
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 3000


                                        3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

                                        SR Rarity
                                        Full Armored Black Ray Lancer
                                        SR Rarity
                                        Full Armored Black Ray Lancer
                                        SR Rarity
                                        Full Armored Black Ray Lancer
                                        WATER
                                        Full Armored Black Ray Lancer
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 600


                                        3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

                                        UR Rarity
                                        Full Armored Dark Knight Lancer
                                        UR Rarity
                                        Full Armored Dark Knight Lancer
                                        UR Rarity
                                        Full Armored Dark Knight Lancer
                                        WATER
                                        Full Armored Dark Knight Lancer
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1500


                                        3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                                        SR Rarity
                                        Full Armored Utopic Ray Lancer
                                        SR Rarity
                                        Full Armored Utopic Ray Lancer
                                        SR Rarity
                                        Full Armored Utopic Ray Lancer
                                        WATER
                                        Full Armored Utopic Ray Lancer
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 600


                                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                                         Rarity
                                        LeVirtue Dragon
                                         Rarity
                                        LeVirtue Dragon
                                         Rarity
                                        LeVirtue Dragon
                                        WATER
                                        LeVirtue Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

                                        UR Rarity
                                        N.As.H. Knight
                                        UR Rarity
                                        N.As.H. Knight
                                        UR Rarity
                                        N.As.H. Knight
                                        WATER
                                        N.As.H. Knight
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 2700


                                        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

                                        UR Rarity
                                        Number 101: Silent Honor ARK
                                        UR Rarity
                                        Number 101: Silent Honor ARK
                                        UR Rarity
                                        Number 101: Silent Honor ARK
                                        WATER
                                        Number 101: Silent Honor ARK
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1000


                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                                        UR Rarity
                                        Number 4: Stealth Kragen
                                        UR Rarity
                                        Number 4: Stealth Kragen
                                        UR Rarity
                                        Number 4: Stealth Kragen
                                        WATER
                                        Number 4: Stealth Kragen
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                                        SR Rarity
                                        Number 60: Dugares the Timeless
                                        SR Rarity
                                        Number 60: Dugares the Timeless
                                        SR Rarity
                                        Number 60: Dugares the Timeless
                                        FIRE
                                        Number 60: Dugares the Timeless
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 1200


                                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                        UR Rarity
                                        Number C101: Silent Honor DARK
                                        UR Rarity
                                        Number C101: Silent Honor DARK
                                        UR Rarity
                                        Number C101: Silent Honor DARK
                                        WATER
                                        Number C101: Silent Honor DARK
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1500


                                        3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

                                        R Rarity
                                        Snowdust Giant
                                        R Rarity
                                        Snowdust Giant
                                        R Rarity
                                        Snowdust Giant
                                        WATER
                                        Snowdust Giant
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 800


                                        2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.

                                        SR Rarity
                                        Stealth Kragen Spawn
                                        SR Rarity
                                        Stealth Kragen Spawn
                                        SR Rarity
                                        Stealth Kragen Spawn
                                        WATER
                                        Stealth Kragen Spawn
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                        SR Rarity
                                        Xyz Armor Fortress
                                        SR Rarity
                                        Xyz Armor Fortress
                                        SR Rarity
                                        Xyz Armor Fortress
                                        WATER
                                        Xyz Armor Fortress
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1800


                                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                                        Need 30 UR

                                        UR Rarity
                                        Maxx "C"1 card
                                        UR Rarity
                                        Mega Fortress Whale1 card
                                        UR Rarity
                                        Ocean Dragon Lord - Kairyu-Shin3 card
                                        UR Rarity
                                        The Legendary Fisherman III1 card
                                        UR Rarity
                                        Ash Blossom & Joyous Spring1 card
                                        UR Rarity
                                        Abyss Dweller1 card
                                        UR Rarity
                                        Bahamut Shark1 card
                                        UR Rarity
                                        CXyz N.As.Ch. Knight1 card
                                        UR Rarity
                                        Full Armored Dark Knight Lancer1 card
                                         Rarity
                                        LeVirtue Dragon1 card
                                        UR Rarity
                                        N.As.H. Knight1 card
                                        UR Rarity
                                        Number 101: Silent Honor ARK1 card
                                        UR Rarity
                                        Number 4: Stealth Kragen1 card
                                        UR Rarity
                                        Number C101: Silent Honor DARK1 card
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis1 card
                                        UR Rarity
                                        Called by the Grave2 card
                                        UR Rarity
                                        Harpie's Feather Duster1 card
                                         Rarity
                                        Seventh Tachyon3 card
                                        UR Rarity
                                        Triple Tactics Talent1 card
                                         Rarity
                                        Dominus Impulse3 card
                                        UR Rarity
                                        Infinite Impermanence1 card
                                        UR Rarity
                                        There Can Be Only One1 card
                                         Rarity
                                        Virtue Stream1 card

                                        Main: 52 Extra: 18

                                        SR Rarity
                                        1 cardDoom Kraken
                                        SR Rarity
                                        1 cardDoom Kraken
                                        Doom Kraken
                                        WATER 4
                                        Doom Kraken
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1600


                                        If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.


                                        N Rarity
                                        3 cardElectric Jellyfish
                                        N Rarity
                                        3 cardElectric Jellyfish
                                        Electric Jellyfish
                                        WATER 4
                                        Electric Jellyfish
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1700


                                        You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


                                        SR Rarity
                                        1 cardGameciel, the Sea Turtle Kaiju
                                        SR Rarity
                                        1 cardGameciel, the Sea Turtle Kaiju
                                        Gameciel, the Sea Turtle Kaiju
                                        WATER 8
                                        Gameciel, the Sea Turtle Kaiju
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 3000


                                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                        R Rarity
                                        2 cardIcejade Tremora
                                        R Rarity
                                        2 cardIcejade Tremora
                                        Icejade Tremora
                                        WATER 5
                                        Icejade Tremora
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1500


                                        You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


                                        N Rarity
                                        1 cardMaiden of the Aqua
                                        N Rarity
                                        1 cardMaiden of the Aqua
                                        Maiden of the Aqua
                                        WATER 4
                                        Maiden of the Aqua
                                        • ATK:

                                        • 700

                                        • DEF:

                                        • 2000


                                        As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.


                                        UR Rarity
                                        1 cardMaxx "C"
                                        UR Rarity
                                        1 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        UR Rarity
                                        1 cardMega Fortress Whale
                                        UR Rarity
                                        1 cardMega Fortress Whale
                                        Mega Fortress Whale
                                        WATER 7
                                        Mega Fortress Whale
                                        • ATK:

                                        • 2550

                                        • DEF:

                                        • 2350


                                        If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.


                                        UR Rarity
                                        3 cardOcean Dragon Lord - Kairyu-Shin
                                        UR Rarity
                                        3 cardOcean Dragon Lord - Kairyu-Shin
                                        Ocean Dragon Lord - Kairyu-Shin
                                        WATER 5
                                        Ocean Dragon Lord - Kairyu-Shin
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1700


                                        While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


                                        R Rarity
                                        3 cardThe Legendary Fisherman II
                                        R Rarity
                                        3 cardThe Legendary Fisherman II
                                        The Legendary Fisherman II
                                        WATER 5
                                        The Legendary Fisherman II
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1800


                                        This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.


                                        UR Rarity
                                        1 cardThe Legendary Fisherman III
                                        UR Rarity
                                        1 cardThe Legendary Fisherman III
                                        The Legendary Fisherman III
                                        WATER 7
                                        The Legendary Fisherman III
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.


                                        N Rarity
                                        2 cardWarrior of Atlantis
                                        N Rarity
                                        2 cardWarrior of Atlantis
                                        Warrior of Atlantis
                                        WATER 4
                                        Warrior of Atlantis
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1200


                                        You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.


                                        SR Rarity
                                        1 cardYorishiro of the Aqua
                                        SR Rarity
                                        1 cardYorishiro of the Aqua
                                        Yorishiro of the Aqua
                                        WATER 4
                                        Yorishiro of the Aqua
                                        • ATK:

                                        • 700

                                        • DEF:

                                        • 2000


                                        You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. ● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ● (Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.


                                        N Rarity
                                        1 cardTerrorking Salmon
                                        N Rarity
                                        1 cardTerrorking Salmon
                                        Terrorking Salmon
                                        WATER 5
                                        Terrorking Salmon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1000


                                        A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.


                                        UR Rarity
                                        1 cardAsh Blossom & Joyous Spring
                                        UR Rarity
                                        1 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        N Rarity
                                        3 cardA Legendary Ocean
                                        N Rarity
                                        3 cardA Legendary Ocean
                                        A Legendary Ocean
                                        Spell Field
                                        A Legendary Ocean

                                          (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


                                          UR Rarity
                                          2 cardCalled by the Grave
                                          UR Rarity
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            SR Rarity
                                            1 cardCosmic Cyclone
                                            SR Rarity
                                            1 cardCosmic Cyclone
                                            Cosmic Cyclone
                                            Spell Quick
                                            Cosmic Cyclone

                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                              SR Rarity
                                              3 cardFish Sonar
                                              SR Rarity
                                              3 cardFish Sonar
                                              Fish Sonar
                                              Spell Normal
                                              Fish Sonar

                                                Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                                                SR Rarity
                                                1 cardFury of Kairyu-Shin
                                                SR Rarity
                                                1 cardFury of Kairyu-Shin
                                                Fury of Kairyu-Shin
                                                Spell Normal
                                                Fury of Kairyu-Shin

                                                  Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    R Rarity
                                                    1 cardMoray of Greed
                                                    R Rarity
                                                    1 cardMoray of Greed
                                                    Moray of Greed
                                                    Spell Normal
                                                    Moray of Greed

                                                      Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


                                                      R Rarity
                                                      1 cardRage of Kairyu-Shin
                                                      R Rarity
                                                      1 cardRage of Kairyu-Shin
                                                      Rage of Kairyu-Shin
                                                      Spell Quick
                                                      Rage of Kairyu-Shin

                                                        If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.


                                                        R Rarity
                                                        2 cardSea Stealth II
                                                        R Rarity
                                                        2 cardSea Stealth II
                                                        Sea Stealth II
                                                        Spell Continuous
                                                        Sea Stealth II

                                                          This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                                           Rarity
                                                          3 cardSeventh Tachyon
                                                           Rarity
                                                          3 cardSeventh Tachyon
                                                          Seventh Tachyon
                                                          Spell Normal
                                                          Seventh Tachyon

                                                            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                                            UR Rarity
                                                            1 cardTriple Tactics Talent
                                                            UR Rarity
                                                            1 cardTriple Tactics Talent
                                                            Triple Tactics Talent
                                                            Spell Normal
                                                            Triple Tactics Talent

                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                              Tag(s):

                                                               Rarity
                                                              3 cardDominus Impulse
                                                               Rarity
                                                              3 cardDominus Impulse
                                                              Dominus Impulse
                                                              Trap Normal
                                                              Dominus Impulse

                                                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                N Rarity
                                                                1 cardFull-Armored Xyz
                                                                N Rarity
                                                                1 cardFull-Armored Xyz
                                                                Full-Armored Xyz
                                                                Trap Normal
                                                                Full-Armored Xyz

                                                                  If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                                                  UR Rarity
                                                                  1 cardInfinite Impermanence
                                                                  UR Rarity
                                                                  1 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    R Rarity
                                                                    1 cardKairyu-Shin's Dark Reef
                                                                    R Rarity
                                                                    1 cardKairyu-Shin's Dark Reef
                                                                    Kairyu-Shin's Dark Reef
                                                                    Trap Normal
                                                                    Kairyu-Shin's Dark Reef

                                                                      Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.


                                                                      N Rarity
                                                                      2 cardSea Stealth Attack
                                                                      N Rarity
                                                                      2 cardSea Stealth Attack
                                                                      Sea Stealth Attack
                                                                      Trap Continuous
                                                                      Sea Stealth Attack

                                                                        When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                                        UR Rarity
                                                                        1 cardThere Can Be Only One
                                                                        UR Rarity
                                                                        1 cardThere Can Be Only One
                                                                        There Can Be Only One
                                                                        Trap Continuous
                                                                        There Can Be Only One

                                                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                          R Rarity
                                                                          1 cardTorrential Tribute
                                                                          R Rarity
                                                                          1 cardTorrential Tribute
                                                                          Torrential Tribute
                                                                          Trap Normal
                                                                          Torrential Tribute

                                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                             Rarity
                                                                            1 cardVirtue Stream
                                                                             Rarity
                                                                            1 cardVirtue Stream
                                                                            Virtue Stream
                                                                            Trap Normal
                                                                            Virtue Stream

                                                                              Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                                                              SR Rarity
                                                                              1 cardMarincess Coral Anemone
                                                                              SR Rarity
                                                                              1 cardMarincess Coral Anemone
                                                                              Marincess Coral Anemone
                                                                              WATER
                                                                              Marincess Coral Anemone
                                                                              • ATK:

                                                                              • 2000

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Bottom


                                                                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                              SR Rarity
                                                                              1 cardMistar Boy
                                                                              SR Rarity
                                                                              1 cardMistar Boy
                                                                              Mistar Boy
                                                                              WATER
                                                                              Mistar Boy
                                                                              • ATK:

                                                                              • 1400

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                                              UR Rarity
                                                                              1 cardAbyss Dweller
                                                                              UR Rarity
                                                                              1 cardAbyss Dweller
                                                                              Abyss Dweller
                                                                              WATER
                                                                              Abyss Dweller
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1400


                                                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                              UR Rarity
                                                                              1 cardBahamut Shark
                                                                              UR Rarity
                                                                              1 cardBahamut Shark
                                                                              Bahamut Shark
                                                                              WATER
                                                                              Bahamut Shark
                                                                              • ATK:

                                                                              • 2600

                                                                              • DEF:

                                                                              • 2100


                                                                              2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                                                              UR Rarity
                                                                              1 cardCXyz N.As.Ch. Knight
                                                                              UR Rarity
                                                                              1 cardCXyz N.As.Ch. Knight
                                                                              CXyz N.As.Ch. Knight
                                                                              WATER
                                                                              CXyz N.As.Ch. Knight
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 3000


                                                                              3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                                                              SR Rarity
                                                                              1 cardFull Armored Black Ray Lancer
                                                                              SR Rarity
                                                                              1 cardFull Armored Black Ray Lancer
                                                                              Full Armored Black Ray Lancer
                                                                              WATER
                                                                              Full Armored Black Ray Lancer
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 600


                                                                              3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                                                                              UR Rarity
                                                                              1 cardFull Armored Dark Knight Lancer
                                                                              UR Rarity
                                                                              1 cardFull Armored Dark Knight Lancer
                                                                              Full Armored Dark Knight Lancer
                                                                              WATER
                                                                              Full Armored Dark Knight Lancer
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 1500


                                                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                                                              SR Rarity
                                                                              1 cardFull Armored Utopic Ray Lancer
                                                                              SR Rarity
                                                                              1 cardFull Armored Utopic Ray Lancer
                                                                              Full Armored Utopic Ray Lancer
                                                                              WATER
                                                                              Full Armored Utopic Ray Lancer
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 600


                                                                              3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                               Rarity
                                                                              1 cardLeVirtue Dragon
                                                                               Rarity
                                                                              1 cardLeVirtue Dragon
                                                                              LeVirtue Dragon
                                                                              WATER
                                                                              LeVirtue Dragon
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 0


                                                                              2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                                                              UR Rarity
                                                                              1 cardN.As.H. Knight
                                                                              UR Rarity
                                                                              1 cardN.As.H. Knight
                                                                              N.As.H. Knight
                                                                              WATER
                                                                              N.As.H. Knight
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 2700


                                                                              2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardNumber 101: Silent Honor ARK
                                                                              UR Rarity
                                                                              1 cardNumber 101: Silent Honor ARK
                                                                              Number 101: Silent Honor ARK
                                                                              WATER
                                                                              Number 101: Silent Honor ARK
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 1000


                                                                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                              UR Rarity
                                                                              1 cardNumber 4: Stealth Kragen
                                                                              UR Rarity
                                                                              1 cardNumber 4: Stealth Kragen
                                                                              Number 4: Stealth Kragen
                                                                              WATER
                                                                              Number 4: Stealth Kragen
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 1500


                                                                              2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                                              SR Rarity
                                                                              1 cardNumber 60: Dugares the Timeless
                                                                              SR Rarity
                                                                              1 cardNumber 60: Dugares the Timeless
                                                                              Number 60: Dugares the Timeless
                                                                              FIRE
                                                                              Number 60: Dugares the Timeless
                                                                              • ATK:

                                                                              • 1200

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                              UR Rarity
                                                                              1 cardNumber C101: Silent Honor DARK
                                                                              UR Rarity
                                                                              1 cardNumber C101: Silent Honor DARK
                                                                              Number C101: Silent Honor DARK
                                                                              WATER
                                                                              Number C101: Silent Honor DARK
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 1500


                                                                              3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                                                              R Rarity
                                                                              1 cardSnowdust Giant
                                                                              R Rarity
                                                                              1 cardSnowdust Giant
                                                                              Snowdust Giant
                                                                              WATER
                                                                              Snowdust Giant
                                                                              • ATK:

                                                                              • 2200

                                                                              • DEF:

                                                                              • 800


                                                                              2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.


                                                                              SR Rarity
                                                                              1 cardStealth Kragen Spawn
                                                                              SR Rarity
                                                                              1 cardStealth Kragen Spawn
                                                                              Stealth Kragen Spawn
                                                                              WATER
                                                                              Stealth Kragen Spawn
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 1500


                                                                              2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              DARK
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              • ATK:

                                                                              • 2900

                                                                              • DEF:

                                                                              • 2900


                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                              SR Rarity
                                                                              1 cardXyz Armor Fortress
                                                                              SR Rarity
                                                                              1 cardXyz Armor Fortress
                                                                              Xyz Armor Fortress
                                                                              WATER
                                                                              Xyz Armor Fortress
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 1800


                                                                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



                                                                              UMI CONTROL Decks in MASTER DUEL








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