Umi Control Deck Breakdown

Main Deck

SR Rarity
Cosmic Cyclone
SR Rarity
Cosmic Cyclone
SR Rarity
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      SR Rarity
      Pot of Duality
      SR Rarity
      Pot of Duality
      SR Rarity
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



        Tag(s):

        N Rarity
        Sea Stealth Attack
        N Rarity
        Sea Stealth Attack
        N Rarity
        Sea Stealth Attack
        Trap Continuous
        Sea Stealth Attack

          When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

          Need 5 UR

          UR Rarity
          Time-Tearing Morganite
          UR Rarity
          Time-Tearing Morganite
          UR Rarity
          Draco-Utopian Aura
          UR Rarity
          Draco-Utopian Aura
          UR Rarity
          Draco-Utopian Aura

          Main: 40

          R Rarity
          3 cardPlanet Pathfinder
          R Rarity
          3 cardPlanet Pathfinder
          Planet Pathfinder
          EARTH 4
          Planet Pathfinder
          • ATK:

          • 1000

          • DEF:

          • 1000


          You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


          R Rarity
          3 cardMegalosmasher X
          R Rarity
          3 cardMegalosmasher X
          Megalosmasher X
          WATER 4
          Megalosmasher X
          • ATK:

          • 2000

          • DEF:

          • 0


          With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


          N Rarity
          1 cardSea Serpent Warrior of Darkness
          N Rarity
          1 cardSea Serpent Warrior of Darkness
          Sea Serpent Warrior of Darkness
          WATER 4
          Sea Serpent Warrior of Darkness
          • ATK:

          • 1800

          • DEF:

          • 1500


          A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.


          SR Rarity
          3 cardCosmic Cyclone
          SR Rarity
          3 cardCosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            SR Rarity
            3 cardDark Hole
            SR Rarity
            3 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              SR Rarity
              3 cardDemise of the Land
              SR Rarity
              3 cardDemise of the Land
              Demise of the Land
              Spell Quick
              Demise of the Land

                Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


                SR Rarity
                1 cardFish Sonar
                SR Rarity
                1 cardFish Sonar
                Fish Sonar
                Spell Normal
                Fish Sonar

                  Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                  R Rarity
                  3 cardPacifis, the Phantasm City
                  R Rarity
                  3 cardPacifis, the Phantasm City
                  Pacifis, the Phantasm City
                  Spell Field
                  Pacifis, the Phantasm City

                    (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                    SR Rarity
                    1 cardPot of Desires
                    SR Rarity
                    1 cardPot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      SR Rarity
                      1 cardPot of Duality
                      SR Rarity
                      1 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        UR Rarity
                        2 cardTime-Tearing Morganite
                        UR Rarity
                        2 cardTime-Tearing Morganite
                        Time-Tearing Morganite
                        Spell Normal
                        Time-Tearing Morganite

                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                          UR Rarity
                          3 cardDraco-Utopian Aura
                          UR Rarity
                          3 cardDraco-Utopian Aura
                          Draco-Utopian Aura
                          Trap Counter
                          Draco-Utopian Aura

                            When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                            R Rarity
                            3 cardFists of the Unrivaled Tenyi
                            R Rarity
                            3 cardFists of the Unrivaled Tenyi
                            Fists of the Unrivaled Tenyi
                            Trap Counter
                            Fists of the Unrivaled Tenyi

                              When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.


                              R Rarity
                              2 cardPaleozoic Dinomischus
                              R Rarity
                              2 cardPaleozoic Dinomischus
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                3 cardPhantasm Spiral Battle
                                N Rarity
                                3 cardPhantasm Spiral Battle
                                Phantasm Spiral Battle
                                Trap Normal
                                Phantasm Spiral Battle

                                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                  N Rarity
                                  3 cardPhantasm Spiral Power
                                  N Rarity
                                  3 cardPhantasm Spiral Power
                                  Phantasm Spiral Power
                                  Trap Normal
                                  Phantasm Spiral Power

                                    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                    N Rarity
                                    2 cardSea Stealth Attack
                                    N Rarity
                                    2 cardSea Stealth Attack
                                    Sea Stealth Attack
                                    Trap Continuous
                                    Sea Stealth Attack

                                      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.



                                      UMI CONTROL Decks in MASTER DUEL








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